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Preventing Overbookings Between Physical and Virtual Units - (shared inventory)

If you use the booking engine and list both physical and virtual room types, we prevent overbookings by running a reservation collision check before saving the reservation.

How It Works

  1. Booking Process

    • A guest can add both physical units (part of a Shared Inventory setup) and virtual units to their cart in the Booking Engine.

    • They can proceed through the booking steps until they reach the page where they are putting in their details.

  2. Collision Check Trigger

    • Once the guest enters their first name, last name, and email address, the system runs a collision check.

    • If both a physical and virtual unit are detected in the cart, a popup appears:

    • The popup does not specify whether the issue is due to a physical/virtual unit conflict or an availability change.

  3. What Happens Next

  • After closing the popup, the guest is redirected to the first page of the Booking Engine to restart the booking process.

  • The cart is emptied automatically.


Why the Collision Check Happens on the Third Page

  • The system only saves reservations to specific rooms once the guest has entered their first name, last name, and email address.

  • At this stage, the system can accurately detect the availability of the selected units.


Additional Information

  • Virtual units are excluded from the "Recommendations" section.

    • This means that when offering alternative options, the system does not consider virtual units.